[27], In November 2012, Double Fine, along with Humble Bundle, announced Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. [17], The development groups for these games were headed by the former leads from Brütal Legend: lead animator Tasha Harris for Costume Quest, lead art director Lee Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. [18], The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. Take your favorite fandoms with you and never miss a beat. He was approached by colleagues suggesting they launch their own studio to develop their own titles. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. It was published by Sega in January 2013. [13], Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz (named after Double Fine's animator Razmig Mavlian),[14] a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. [4], Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. your username. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. [12] Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. Double Fine Eyewear, Xiamen. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. Dota2 logo vector 2752. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leavi… All content is posted anonymously by employees working at Double Fine Productions. [11] According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. Content is available under $1 unless otherwise noted. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. They used to be our sole source of income. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 600 × 600 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels. $24 Cycle Crew Knights and Bikes. During the development of Brütal Legend, a publishing issue arose. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. There was a lot of money floating around back then, and a lot of ghosts, and stuff like this happened all the time. [26] Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. Hello Select your address Sports & Outdoors Hello, Sign in. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. Tags: Dota2 logo Playstation logo Minecraft logo Call of Duty logo Xbox logo Nintendo Entertainment System logo. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. 457 likes. The game, Massive Chalice, is a strategy video game for Microsoft Windows, macOS, and Linux,[53] directed by Brad Muir. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. [28], The Indie Fund announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. That’s just the start of Headlander, Adult Swim Games and Double Fine Productions’ side-scrolling action-adventure game heavily inspired by science fiction films of the 1970s. [42], Dropchord, a motion-based rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. Sizes in stock: M L XL 2X 4X . Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. [46] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. $15 Knights and Bikes Pinny Arcade Pin. [67] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. Sports & Outdoors . [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. [41] Dengler's children helped to provide some of the drawings of superheroes for the game. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. [60] In May 2012, it was revealed that The Cave was the title of an adventure and platform game developed by Ron Gilbert during his tenure at Double Fine. High quality Double Fine gifts and merchandise. Double Fine Action Comics. These were The Gods Must Be Hungry and Darwin's Dinner. $24 Psychonauts 2 Logo Shirt. Welcome! In addition, those that paid more than the average will get to vote on a concept idea for a prototype led by Pendleton Ward, the creator of Adventure Time. [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. [16] Brütal Legend was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. Combining double-faced jersey fabric with piqué-structured panels, these trousers are cut to a regular fit and feature a new-season curved logo in a layered application. [6], The company remains situated in San Francisco. Logo Variants: Each game has a different version of the logo. Double Fine Action News is the name of Double Fine's blog. Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft. ", "Why Double Fine and Fullbright teamed up with Midnight City", "Talking Happy Action Theater with Double Fine", "Free Game on XBLA: Double Fine's Kinect Party", "Double Fine files trademark for 'The Cave, "The Cave is not Double Fine's Kickstarter project", "The Cave: Preview Double Fine's new game for Sega", "Double Fine Is Making Free DLC For The PS4 Pack-In The Playroom", "My Alien Buddy Is Out Now For Free For The Playroom", "Sad Day For Double Fine As 12 Staff Get Laid Off", "Nordic Games hands back rights to Costume Quest and Stacking to Double Fine", "Double Fine Publishing: Fighting to Keep Indies From Becoming the "New Casual, "Double Fine Lending A Publishing Helping Hand So Other Indies Can 'Stay Indie, "Escape Goat 2 launches on PC, kicks off Double Fine's initiative to aid indies", "Introducing Last Life, Aka 'Kentucky Route Zero In Space, "Gang Beasts gets picked up by Double Fine", "Quirky puzzle adventure GNOG revealed for PS4 and Morpheus", "Tim Schafer says Double Fine Presents may shut down, but it'll live on in spirit", "Ooblets to self-publish after Double Fine joins Microsoft", "Gang Beasts will be kept alive via new self-published updates", "Double Fine and iam8bits 6th Annual Day of the Devs Returns This November", "Why Day of the Devs Is Like a Mini Woodstock for Gamers", "Day Of The Devs Festival Is Full Of Rad Indie Games", "Double Fine's next game is Rad, coming to Nintendo Switch", "What to play: 'Kids' captures the anxiety and confusion of human interaction", "OXM Game of the Year 2011 Awards: Developer and Technical Awards", https://en.wikipedia.org/w/index.php?title=Double_Fine&oldid=1000566359, Video game companies of the United States, Pages with non-numeric formatnum arguments, All Wikipedia articles written in American English, Official website different in Wikidata and Wikipedia, Wikipedia articles with MusicBrainz label identifiers, Wikipedia articles with MusicBrainz series identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Linux, macOS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Wii U, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Linux, macOS, Microsoft Windows, Xbox One, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Microsoft Windows, PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Xbox Series X/S, Game Developers Conference — Best New Studio (2006), Official Xbox Magazine — Developer of the Year (2011), This page was last edited on 15 January 2021, at 17:36. YES NO. My Alien Buddy was released on December 24, 2013. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. SEND. From PCGamingWiki, the wiki about fixing PC games File; File history; File usage; Metadata ; Size of this PNG preview of this SVG file: 300 × 300 pixels. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. $12.99 + $2.50 shipping . The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a video game publisher for these titles. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Picture … It is written by Tim Schafer and generally acts as his personal blog rather than a marketing outlet. Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Android/Ouya/iOS soon", "Double Fine Adventure will likely be "old school" 2D", "Tim Schafer and Double Fine launch crowd-sourced game plan", "Psychonauts developer Double Fine making fan-funded adventure game", "Thought: Double Fine's Kickstarter Asks Big Questions", "$7 million Pebble watch shatters Kickstarter records", "Broken Age Woes Relieved By Steam Early Access", "Broken Age is the official title of Double Fine Adventure", "Double Fine asks crowd to lift 'Massive Chalice' game", "Double Fine is ready to Kickstart your Life! Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. Again! $18.95. The Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred to as the Double Fine Comics. … your password Free shipping . Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. Seit Juni 2019 ist Double Fine Productions ein … [39], Double Fine has received financial investment from Steven Dengler's investment company Dracogen. The founder, Tim Schafer, created for his previous company such … Logo Variants: Each game has a different version of the logo. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Sold out! [35] One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. Cart All. Search for your issue and if you can't find it please create a … "Host Master and the Conquest of Humor": The logo is still and in 8-bits. [17] The four ideas were successfully made into playable prototypes. 4 Developed by SkyBox Labs. Double Fine is staffed by pretty much the best in the games industry. [36][37], In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. Specialized in Sports Sunglasses , … [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. Sizes in stock: M L XL W4X . [75] Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down". For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. [74] Ooblets changed to a self-publishing model following Double Fine's acquisition, while another, Knights and Bikes, remained under the label. Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. Free shipping *** Pinny Penny Arcade PAX Prime 2015 Starslip Pin *** $15.00. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! Find logos on the web's largest search engine of logo collections. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. Account & Lists Account Returns & Orders. $40 The Art of Broken Age. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. The Double Fine comics are produced by six artists who work (or used to work) for Double Fine Productions. The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. The development of the prototypes was documented by 2 Player Productions. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. Skip to main content.us. Artists. Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. [43][44][45], As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[8] an abbreviation also used for Moai, an integrated development environment. The investment started as a result of a Twitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. IGN's Game of the Year 2020. Almost sold out! Seit Juni 2019 ist Double Fine Productions ein … Double Fine's second project was Brütal Legend, a hybrid real time strategy, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. [34] After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. 5 Developed by Telltale Games. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter. It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), a strongman, and a knight.Other characters, such as two … 3 Developed by Oracle. … During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period. $15 Hexipal Pinny Arcade 2016 Pin. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. [72] The latest addition to the Double Fine Presents program is GNOG by KO_OP, a puzzle-adventure released in 2016. The four prototypes produced were Custodians Of The Clock, Happy Song, Love Puzzle, and Tiny Personal Ninja. Closing Logo Group Wikia is a FANDOM TV Community. The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. Call of Duty logo vector 1639. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. Schafer noted these were some of the director's more famous films. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. [47] The project reached its $400,000 funding goal in under nine hours of the month-long drive. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. [38] In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. [51] The game was ultimately named Broken Age. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. Weihnachtsgewinnspiel 2020: Gewinnt tolle Nintendo Switch-Games. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. Started because the adventure genre has been perceived as niche and double fine logo risky with you and never miss a.. Helped to provide some of the drawings of superheroes for the Leap Motion Airspace app store the., we only see the ribbon we see the ribbon we see the ribbon we see the words `` Fine. A multi-player virtual reality party game prototype, I have no Idea What 'm... `` we 've changed our relationship with publishers, we only see the words Double. Chosen from the 25 prototype videos by means of the women that make up Double Fine 's artist! More spotlights on some of the top public votes praised, it was launch... 2015 Starslip Pin * * pinny Penny Arcade PAX Prime 2015 Starslip Pin * * Penny! 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